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Pete's OpenGL2 PSX GPU


* This is an hw/accel psx und ZiNc gpu plugin for modern systems! You will need a good gfx card supporting the latest OpenGL extensions to use it. nVidia/ATI cards with at least 64 MB (ZiNc: 128 MB) vram are recommended!


- visual rumble feature (epsxe 1.7.0), special game fix 'fake gpu busy', adjusted fps limit, wide screen option


Pete's XGL2 Linux PSX GPU


* This is the Linux port of the OpenGL2 plugin. It needs a modern card and up-to-date Linux drivers (requires FBOs or pbuffers, ATI's "render-to-texture" ability is also supported)!


- same features and fixes as the Windows OGL2 version


Pete's pixel shader files for the OGL2/XGL2 plugins


* It's possible in the OGL2/XGL2 plugins to use custom pixel shader programs to add certain functionality or display enhancements! It will depend on your gfx hardware/driver, if a specific shader can be used, though. some will need for example GLslang support or more than four texture coord units.


- GLslang program to show how textures can be used in custom GLslang shaders


- vertex/fragment program to show how textures can be used in custom shaders


- vertex/fragment program to create a 'Black&White' alike display


- vertex/fragment program to do a fullscreen blurring


- GLslang program to get a brighter display


- GLslang program to rotate the screen in 90° steps


- GLslang program to apply the Scale2x algorithm for enhancing the display


- vertex/fragment program from Renee Cousins to improve the display of the OGL2/XGL2 plugins


- vertex/fragment program from Renee Cousins to make the display of the OGL2/XGL2 plugins more vibrant


Luigi's "Blur AA" shader (2 KByte Zip-File) * updated November 07, 2004


- vertex/fragment program from Luigi for a fullscreen smoothing effect


- a very nice shader collection, including cartoon shaders and high-quality filters


And a lotta more very good shaders from ShadX and guest(r) can be found in my messageboards, in the OGL2 Shader section:


Pete's Windows OGL/D3D PSX GPUs


* All of my standard hw/accel. gpu plugins (OpenGL, D3D DX7 and D3D DX6) are available in one zip archive. Please note that the OpenGL plugin is now available as Open Source (see below).


- visual rumble feature (epsxe 1.7.0), special game fix 'fake gpu busy', adjusted fps limit, screen smoothing crash fix (D3D)


P.E.Op.S./Pete's OpenGL Windows PSX GPU


* Binary files of my Open Source OpenGL PSX GPU for MS Windows.


- VSync option; Open Source release, check out my P.E.Op.S. page for the sources


P.E.Op.S./P ete's MesaGL Linux PSX GPU


* Ah, yeah :) My Linux hw/accel. GPU port. it will be running fine at least on nVidias xfree4 glx, but all other cards with hw acceleration could also work. The Linux ports of P©SX and ePSXe are supporting this plugin, and I've also done a small test application for the plugin. You can get the source code of the test app from my plugin development page.


- Open Source release, check out my P.E.Op.S. page for the sources


P.E.Op.S. Soft GPU (Windows)


* The Windows PSX soft gpu emulation plugin, using DirectDraw. You can get the Windows binaries here, for the full sources check out the sourceforge page.


- Version 1.18b: small update for users who had crashes with V1.18
- Version 1.18: visual rumble feature (epsxe 1.7.0), special game fix 'fake gpu busy', adjusted fps limit, added MxC display filters, save state pic fixed (MS Vista)


P.E.Op.S. Soft GPU (Linux)


* The Linux PSX soft gpu emulation plugin, using X/SDL/DGA2 (depending on the main emu plugin interface). You can get the Linux X (ePSXe/PCSX) binary here, for the full sources (including the DGA2 version from linuzappz and the and SDL-FPSE-version from lu_zero ) check out the sourceforge page.


- Version 1.18: same features and fixes as the Windows version


Linux GPU configs


* If the Linux PSX emulator of your choice is offering a "gpu configuration" menu item or button, and you activate it, the emu is starting a small configuration utility for the selected GPU plugin. In the archive below you can find the configuration tools for the MesaGL plugin, the XGL2 plugin and the Soft GPU plugin. Simply copy the configuration tools in the "cfg" sub-folder of the PSX emu (same folder where you have placed the ".cfg" configuration files).


- Configuration tools for all of my Linux GPU plugins